The emperor is murdered, portals to hell open up – and once again, we charge into the next cave like it’s 2006. The Oblivion remaster brings back a flood of nostalgia, but also reminds us that some adventures are timeless – flaws included. In this review, we reveal what we loved about the remaster – and what left us disappointed.
Marius Müller 👁 (translated by Marius Müller), Published 🇩🇪 🇫🇷 ...
Gamecheck Gaming
Released in March 2006, The Elder Scrolls IV: Oblivion marked a milestone for first-person RPGs. Developed by Bethesda Game Studios – now known for genre-defining titles like Fallout 3, Skyrim, and Starfield – it offered an unprecedented level of freedom at the time, paired with cutting-edge visuals.
The story begins with the assassination of the Emperor, as demonic Daedra from the parallel realm of Oblivion begin invading the province of Cyrodiil. Players could explore a vast open world, join various guilds and customize their own character classes. Alongside classics like warrior, mage and archer, it was also possible to freely create a custom class from scratch.
In addition to its impressive technology and unprecedented freedom, it was Oblivion’s more accessible game systems – especially compared to its predecessors – that helped catapult it into the mainstream, making it one of the most influential RPGs of all time for many players.
The remaster: a classic reimagined with a new look
On April 22, 2025, the time had finally come: around 19 years after the release of the original game, Bethesda, in collaboration with Paris-based developer Virtuos, unleashed a long-awaited remaster of the beloved RPG on a new generation of players. The Elder Scrolls IV: Oblivion Remastered stays true to its roots – and that’s very much a good thing. The core elements of the original remain intact, while the visuals and quality-of-life features have been updated to meet modern standards.
The story remains entirely unchanged – with new lines of dialogue and additional voice actors bringing a touch of freshness, all while maintaining the spirit of the original. Worth noting: All original DLCs are included in the remaster – a generous move by Bethesda. Most notably, the two major expansions, Shivering Isles and Knights of the Nine, are fully integrated.
The remaster now uses Unreal Engine 5, combined with components of the original Gamebryo engine for physics and core gameplay systems. Technical improvements include the following features:
- DLSS and Frame Generation
- Ray Tracing, dynamic lighting and volumetric fog
- 4K resolution and unlimited FPS
Compared to the original, the remaster offers significantly more detail, richer environments and a much more polished visual presentation. What stood out during our playthrough were the redesigned character models, enhanced facial animations and a noticeably more impactful combat system.
Gameplay changes – what’s new?
While the classic Oblivion feel remains intact, the remaster introduces a range of thoughtful modern improvements. For example, the leveling system has been reworked and is now far more intuitive: players can freely allocate twelve attribute points with each level-up. In the original game, leveling up required increasing specific major skills, a process many players found clunky and unintuitive.
The new sprint function is a welcome addition, allowing players to move much faster through the vast plains and dense forests of Cyrodiil – a true blessing for the impatient. This makes exploration less tedious and gives the game a faster pace overall. The developers have also improved the third-person perspective with updated HUD elements. In the original, the over-the-shoulder camera felt more like a gimmick. Now, the entire game can be played from this view without any gameplay disadvantages.
Combat system: More dynamic and demanding
The combat system has seen major changes: it feels much more modern now, while still retaining its nostalgic charm. The remaster adds a new layer of depth with an active stamina system and improved blocking. Well-timed blocks can stagger enemies and now reduce incoming damage even more effectively. Combat is a bit more challenging, but also noticeably more rewarding. Smashing a Dremora in the face with a war hammer never gets old.
Archery and sneaking have been noticeably improved
Archery and sneaking have also received some upgrades. Bow shots now feel much more satisfying and impactful. In addition to revamped arrow physics that make hits feel more realistic, the remaster also features new hit animations and improved sound feedback. Shooting an arrow into the back of an unsuspecting bandit is simply a joy, especially when it lands from afar with a satisfying thud.
We also found the new stealth mechanics to be a smart and effective upgrade. In the original, sneaking could often be frustrating, as enemies either reacted far too late or in ways that made no sense at all. Now, reactions to both sight and sound are much more consistent and a new sneak indicator provides clear feedback on whether you’ve been detected.
User interface – elegant but hard to navigate
The user interface has been completely redesigned and now looks far more modern. However, we would have liked Bethesda to make it a little more user-friendly. For example, when looting an enemy, you can either press the R key to take all items or click on each one individually with the mouse. It would be more convenient if you could scroll through the enemy’s inventory using a single button. Unfortunately, this can’t be adjusted. In fact, the UI button assignments can't be customized at all, which leaves definite room for improvement here.
The remaster keeps the old flaws intact
As already mentioned, the developers have successfully preserved the spirit of the original – including some of its shortcomings. Old limitations like frequent loading screens and simplistic dungeon design are still present. Enemy level scaling also remains an issue: since enemies level up alongside the player, character progression often feels less rewarding.
The difficulty levels also feel unbalanced. While "Adept" posed little to no challenge, "Expert" quickly became frustrating – and not in a good way. This is because the difference between the modes is purely in damage. At higher difficulty levels, you take more damage while dealing less yourself.
Beautiful, but demanding on hardware
Visually, the remaster is a quantum leap over the original – but it comes with significantly higher system requirements. For our test, we used a system with an RTX 4080 Super, Ryzen 7 7800X3D and 64 GB of RAM, with all graphics settings maxed out. While dungeons ran smoothly, we encountered performance fluctuations during our exploration of the open world, which were primarily noticeable as brief stutters. On average, the frame rate in the open world was around 90 FPS. Without DLSS and Frame Generation, however, the FPS dropped significantly.
Anyone planning to explore the polished version of Tamriel should bring a suitably powerful system – or be prepared to lower the graphics settings significantly. However, bugs are still to be expected. While reports of issues have been circulating on Reddit, our test run was mostly affected by a few crashes and endless loading screens.
Conclusion: Oblivion Remastered is a hero in new armor – but still carries old scars
The world looks more beautiful, the gaming experience more refined and even the goblins now appear somewhat respectable. Anyone who wandered through Cyrodiil with wide-eyed wonder back then will immediately feel at home again – quirks and all, including those that sparked debate back in 2006.
Technically, the remaster impresses with sleek graphics and modern features like Ray Tracing and DLSS, but it also demands hardware as tough as a Nord in a snowstorm. Old design flaws like constant loading screens, inconsistent level scaling and repetitive dungeon design have also made it into the remaster – nostalgia is present, but so are the same rough edges.
In short: For fans of the original, the remaster is a must-buy – as long as you have a powerful graphics card and a fondness for the old Bethesda charm. Newcomers should be prepared to experience a role-playing game from a time when tutorials were more of a luxury and loading screens were a regular part of the experience. Those who can overlook these shortcomings will be treated to a true piece of RPG history – more beautiful than ever, but just as unapologetically quirky as before.
Source(s)
Image source: bethesda.net
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Editor of the original article: Marius Müller - Tech Writer - 1444 articles published on Notebookcheck since 2024
As a child in the 90s, my Gameboy was my steady companion. After school, the PlayStation was fired up. When I finally got my first PC, I was completely hooked. My passion for gaming has never waned since. For me, writing for Notebookcheck means reporting on topics that are really close to my heart - in addition to gaming, I also like to write about e-mobility, photovoltaics and innovative gadgets. When I'm not sitting at my computer, I'm probably on water rescue duty on the Baltic coast or trying to counteract the downsides of my geek life - namely sitting for long periods - at the local swimming pool.
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> Expert Reviews and News on Laptops, Smartphones and Tech Innovations > News > News Archive > Newsarchive 2025 04 > A hero in new armor: Why Oblivion Remastered inspires – and frustrates at times
Marius Müller,2025-04-30(Update:2025-04-30)